The Numfum engine has excellent support for real-time lighting, and it is now approaching full support of 3ds Max’s Standard Material. This demo shows how a normal / bump map can be incorporated to give a great sense of depth to the scene.
Attention to detail, supporting all of the features of the 3ds Max workflow, is what we care about. We know that you will have the smoothest development process, if you’re able to hire a 3ds Max artist, and have them producing great content straight away. We’re adamant that you won’t have the delay of learning a new editor and workflow, before you’re producing what your project needs.